
Designers can now build complex WebGL experiences that were previously the domain of specialized developers, thanks to new capabilities in Spline's Omma AI tool.
Spline co-founder Gonçalo Teixeira demonstrated on LinkedIn an infinite procedural grid rendered in WebGL, complete with GLSL-based distortion and vignette shaders, plus seamless transitions between Canvas and HTML elements. The post framed these capabilities as newly accessible to designers without deep graphics programming knowledge.
AI-Assisted WebGL Workflows
Omma AI, which Spline introduced in March, uses a multi-agent system to generate code, 3D meshes, and interactive experiences from natural language descriptions. The tool orchestrates multiple tasks in parallel, handling WebGPU-based rendering, physics simulations, and real-time reflections.
The latest showcase extends that foundation into lower-level graphics work. GLSL (OpenGL Shading Language) traditionally requires understanding vertex and fragment shaders, coordinate systems, and rendering pipelines. Omma appears to abstract much of that complexity, letting designers describe visual effects and receive working shader implementations.
The procedural grid demo highlights several technical elements:
- Infinite grids that extend beyond the viewport without performance degradation
- GLSL distortion shaders that warp geometry in real time
- Vignette effects applied at the fragment shader level
- Canvas-to-HTML transitions that blend WebGL content with standard DOM elements
These features suggest Omma can now generate not just high-level 3D scenes, but also the underlying shader code and rendering logic.
Expanding the Designer Toolset
Spline has positioned Omma as a way to skip boilerplate and move directly to shipping interactive web experiences. The platform supports industry-standard libraries including Three.js, Tailwind CSS, and React Three Fiber, and can ingest CSV, JSON, and GLB files for data-driven projects.
The tool competes in a growing field of AI-assisted development platforms. While tools like Cursor and Windsurf focus on code completion and refactoring, and v0 generates UI components, Omma targets the intersection of 3D, WebGL, and interactive design.
Spline itself has been steadily expanding its WebGPU capabilities, previously showcasing real-time path tracing and canvas experiments. The Omma layer adds conversational generation on top of that rendering stack.
Early Beta with Community Remixing
Omma remains in beta. The platform includes a community gallery where users can fork and customize existing projects, a model similar to Replit and Glide. Projects deploy to production URLs with custom domain support.
The tool generates multiple variations of a prompt in parallel, letting users pick the best result and iterate. That workflow mirrors image generation platforms like Midjourney, adapted for code and 3D output.
For designers building marketing sites, interactive portfolios, or WebGL experiments, Omma offers a faster path from concept to working prototype. Whether the AI-generated shader code matches hand-written performance and quality remains an open question, but the barrier to entry has clearly dropped.
Omma is available now at omma.build. Spline continues to be accessible at spline.design.
Sources
1 checkedHow we cover tool news: Create With's tool desk drafts these reports with AI from the sources listed above and checks them against those sources before publishing.




