About this event
Key value: Two-day, hands-on broadcast training in Amsterdam focused on real-time workflows using Reality 5.7. This in-person program at the Zero Density Amsterdam Training Center is designed for broadcast professionals working with AR, Virtual Studios, XR, on-air graphics, and video walls. Pre-registered attendees gain practical, production-ready instruction built around real-world workflows, with limited seats and a certificate upon completion. The event runs 5–6 March 2026 with a participation fee of €789, and the registration covers training, accommodation, and lunches.
What to expect:
- Practical, hands-on sessions over two days (Reality 5.7 focused) covering system configuration, camera tracking & lens calibration, node-based compositing, and live studio operations & control.
- Real-time broadcast workflows in AR, virtual studios, on-air graphics, and video walls, all centered on a design, control, playout mindset for scalable, repeatable workflows.
- Structured tracks:
- Reality 5.7: Virtual Studio Mastery (Instructor: Ali Erdogan, Tolga Ergin) – master the broadcast virtual studio workflow, including high‑fidelity compositing, Traxis integration, live studio operations, and the new multi-channel execution model with DLSS AI upscaling to maintain 50/60fps in ray-traced sets.
- Building Sustainable Broadcast Workflows with Reality 5 (Instructor: Faraz Qayyum) – focus on stable project structure, unified Reality platform concepts, and operator-friendly control and logging.
- Unified Template-Based Broadcast Graphics for AR, Virtual Studios, Video Walls and Overlays (Instructor: Faraz Qayyum) – standardize graphics creation and execution with a single template system, no‑code design, and template-driven playout across domains.
- Trainers: Faraz Qayyum, Ali Yasin Erdoğan, Tolga Ergin – senior engineers and instructors with deep Unreal Engine and real-time graphics expertise.
- Certification: Participants who complete the training receive an official Zero Density Certificate.
- Notes: Pre-registration is required due to limited seating; the cited price includes training, accommodation, and lunches.
Audience and format:
- Ideal for technical teams operating or building broadcast graphics and virtual studios who want a strong technical foundation and practical adoption of Reality 5.7 workflows.
- In-person, hands-on, lab-style format with small group sizes for direct support and problem solving.
- The program is product‑level and uses real product
